OpenMS
|
#include <OpenMS/config.h>
#include <ctime>
#include <cstddef>
#include <limits>
#include <cstdint>
Go to the source code of this file.
Namespaces | |
OpenMS | |
Main OpenMS namespace. | |
OpenMS::Internal | |
Namespace used to hide implementation details from users. | |
Typedefs | |
typedef int32_t | Int32 |
Signed integer type (32bit) More... | |
typedef uint32_t | UInt32 |
Unsigned integer type (32bit) More... | |
typedef int64_t | Int64 |
Signed integer type (64bit) More... | |
typedef uint64_t | UInt64 |
Unsigned integer type (64bit) More... | |
typedef time_t | Time |
Time type. More... | |
typedef unsigned int | UInt |
Unsigned integer type. More... | |
typedef int | Int |
Signed integer type. More... | |
typedef uint8_t | Byte |
Byte type. More... | |
typedef uint64_t | UID |
A unique object ID (as unsigned 64bit type). More... | |
typedef size_t | Size |
Size type e.g. used as variable which can hold result of size() More... | |
typedef ptrdiff_t | SignedSize |
Signed Size type e.g. used as pointer difference. More... | |
Enumerations | |
enum | ASCII { ASCII__BACKSPACE = '\b' , ASCII__BELL = '\a' , ASCII__CARRIAGE_RETURN = '\r' , ASCII__HORIZONTAL_TAB = '\t' , ASCII__NEWLINE = '\n' , ASCII__RETURN = ASCII__NEWLINE , ASCII__SPACE = ' ' , ASCII__TAB = ASCII__HORIZONTAL_TAB , ASCII__VERTICAL_TAB = '\v' , ASCII__COLON = ':' , ASCII__COMMA = ',' , ASCII__EXCLAMATION_MARK = '!' , ASCII__POINT = '.' , ASCII__QUESTION_MARK = '?' , ASCII__SEMICOLON = ';' } |
Functions | |
Numbers of digits used for writing floating point numbers (a.k.a. precision). | |
These functions are provided to unify the handling of this issue throughout OpenMS. (So please don't use ad-hoc numbers ;-) ) If you want to avoid side effects you can use precisionWrapper() to write a floating point number with appropriate precision; in this case the original state of the stream is automatically restored afterwards. See precisionWrapper() for details. In practice, the number of decimal digits that the type can represent without loss of precision are 6 digits for single precision and 15 digits for double precision. We have \(2^{24}/10^{6}=16.777216\) and \(2^{53}/10^{15}=9.007199254740992\), so rounding will remove the remaining difference. Example: #define NUMBER 12345.67890123456789012345678901
std::cout << NUMBER << '\n'; // default precision, writes: 12345.7
double d = NUMBER;
std::cout.precision(writtenDigits<double>(0.0)); // explicit template instantiation
std::cout << writtenDigits<double>(0.0) << ": " << d << '\n'; // writes: 15: 12345.6789012346
float r = NUMBER;
std::cout.precision(writtenDigits(r)); // type deduced from argument
long double l = NUMBER;
std::cout.precision(writtenDigits(1L)); // argument is not used, but L suffix indicates a long double
double x = 88.99;
std::cout.precision(15);
std::cout << "15: " << x << '\n'; // writes: 15: 88.99
std::cout.precision(16);
std::cout << "16: " << x << '\n'; // writes: 16: 88.98999999999999
constexpr Int writtenDigits< double >(const double &) Number of digits commonly used for writing a double (a.k.a. precision). Definition: Types.h:189 constexpr Int writtenDigits(const FloatingPointType &=FloatingPointType()) Number of digits commonly used for writing a floating point type (a.k.a. precision).... Definition: Types.h:264 | |
template<typename FloatingPointType > | |
constexpr Int | writtenDigits (const FloatingPointType &=FloatingPointType()) |
Number of digits commonly used for writing a floating point type (a.k.a. precision). Specializations are defined for float, double, long double. More... | |
template<> | |
constexpr Int | writtenDigits< float > (const float &) |
Number of digits commonly used for writing a float (a.k.a. precision). More... | |
template<> | |
constexpr Int | writtenDigits< double > (const double &) |
Number of digits commonly used for writing a double (a.k.a. precision). More... | |
template<> | |
constexpr Int | writtenDigits< int > (const int &) |
We do not want to bother people who unintentionally provide an int argument to this. More... | |
template<> | |
constexpr Int | writtenDigits< unsigned int > (const unsigned int &) |
We do not want to bother people who unintentionally provide an unsigned int argument to this. More... | |
template<> | |
constexpr Int | writtenDigits< long int > (const long int &) |
We do not want to bother people who unintentionally provide a long int argument to this. More... | |
template<> | |
constexpr Int | writtenDigits< unsigned long int > (const unsigned long int &) |
We do not want to bother people who unintentionally provide an unsigned long int argument to this. More... | |
template<> | |
constexpr Int | writtenDigits< DataValue > (const DataValue &) |
DataValue will be printed like double. More... | |
template<> | |
constexpr Int | writtenDigits< long double > (const long double &) |
Number of digits commonly used for writing a long double (a.k.a. precision). ... More... | |
Variables | |
const char * | OpenMS_locale |